Should GTA6 Watch Out? Why Phantom Blade Zero Is the Front-Runner for 2026 Game of the Year
An in-depth hands-on report from a Western games media outlet has suddenly set the Chinese internet abuzz. Author Sam spent more than six hours hands-on with Phantom Blade Zero, putting its combat, story, and exploration systems through a remarkably comprehensive test - and delivered a striking verdict: GTA6 had better watch out, because this action-adventure game from S-GAME could well be the front-runner for all the major awards of 2026.
More intriguing still, this assessment doesn't stop at the level of "sentiment for homegrown games." What's truly exciting is that Phantom Blade Zero is displaying a distinctive character all its own: it fuses Chinese culture, dark wuxia, the expressive power of Hollywood action cinema, and the most hardcore combat logic of contemporary action games into one razor-sharp form of expression. Even Donnie Yen - Ip Man himself - was drawn in, not only helping design and polish the combat moves, but also personally appearing as a character, transformed into an immensely powerful and decidedly tough boss.
"After my deep hands-on experience with Phantom Blade Zero, I'm increasingly convinced that even with powerful rivals looming all around in 2026, this game is still very likely to exceed everyone's expectations."



I. Soul's 66 Days: A "Frantic Chase with Blades"
The story of Phantom Blade Zero centers on its protagonist, Soul. Betrayed by the very organization he once served, Soul sets out on a path paved with revenge and slaughter. The people he once considered comrades now hunt him without end. S-GAME once described the plot in strikingly blunt terms: "a frantic chase with blades."
Soul originally suffered a wound grave enough to be fatal - by all rights, his story should have ended then and there. Yet after being implanted with a supernaturally powered replacement heart, he survived, at the cost of having only 66 days left to live. This setup is far more than a narrative gimmick. On the game's highest difficulty, those 66 days translate directly into a genuine gameplay mechanic: every time the player dies, one day of lifespan is lost. This turns the highest difficulty into a challenge mode tinged with permadeath.
That said, after spending six hours in Soul's company, the author must concede: by the time you finish this game, Soul probably won't be a protagonist who lingers long in your memory. He fits the classic mold of the strong, silent type - a taciturn tough guy with formidable skills. Set against the household-name protagonists of the action genre, Soul doesn't leave a particularly deep or lasting impression. But that hardly matters, because what makes people believe Phantom Blade Zero could sweep the major awards of 2026 was never the story in the first place - it's the game's near-perfect combat system.



2. Combat System: The Depth of Onimusha, the Richness of Elden Ring
Phantom Blade Zero's combat has the depth of Onimusha and the richness of Elden Ring. Back in 2023, when it was first officially revealed to the world, the combat it showcased looked almost too good to believe. After going hands-on with it several times, this writer can confirm: it truly plays as good as it looks.
The real secret of an excellent combat system is letting players pull off moves that feel cool and stylish enough, while still presenting them with a fair challenge. High difficulty shouldn't be built on crude, heavy-handed design - turning enemies into damage sponges or inflating damage numbers to absurd levels. Genuinely great difficulty should test how well players have grasped the game's underlying combat mechanics. At the same time, it should make players feel, when facing a powerful foe: the enemy is strong, but you are every bit as strong.
Onimusha excels on this front, and Phantom Blade Zero achieves it too - quite possibly taking things a step further. A traditional parry can deplete an enemy's stamina, but if you can pull off a perfect defense or a perfect dodge - a "Ghost Step" - at exactly the right moment, you can unleash a devastating counter. The rush of satisfaction from landing one of these counters almost never disappoints.
"They want every player to feel like the protagonist of a Hollywood action movie."
Judging by the experience so far, they have indeed succeeded. Though Phantom Blade Zero offers a considerable challenge, even in its most intense and perilous boss fights, players rarely get the sense that "this boss is completely beyond my abilities." Its difficulty feels more like a message: the enemy in front of you is genuinely formidable, but you are every bit a top-tier master yourself.



III. Weapon System: Dual-Weapon Switching and 100% Refunds - a True Gold Standard
Adding further depth to the combat experience is Phantom Blade Zero's remarkably extensive arsenal. The game offers a huge variety of weapon types to choose from, and over the course of this extended hands-on session, the number of weapons available to this writer was already more than enough. While Phantom Blade Zero is not simply a soulslike in the mold of Dark Souls 3 or Elden Ring, in terms of combat approaches and the sheer richness of player choice, it can absolutely stand comparison with those titles.
What kind of combat build you ultimately run is entirely up to you. A traditional longsword like the "Black Scar" is well-balanced in every respect; yet it is equally hard to turn down the greatswords and heavy cleavers built specifically to shatter an enemy's defensive posture; and short weapons like the "Black Scar" dual blades can just as easily anchor a highly effective playstyle.
When a game offers this many weapons, players naturally ask: how on earth do you choose? S-GAME's solution is brilliant - so brilliant that one hopes every future action-adventure game will take careful notes. Phantom Blade Zero's weapon system should become the gold standard for action games to come.
Soul can have two weapons equipped at all times, and switching between them is far more than a way to show off or change up your combat style. Weapon swapping is itself a core component of the entire combat system. For instance, when your stamina drops to a dangerously low level, you can instantly swap to your other weapon, restoring stamina to full on the spot. This not only improves your survivability, but is just as crucial for launching counterattacks and keeping your combat rhythm intact.
The truly clever part, though, lies in the weapon upgrade system. Different weapons consume their own corresponding materials for upgrades, but every upgrade is far more than a simple bump in damage numbers. Once a weapon is upgraded to certain specific milestones, it gradually unlocks new abilities, new moves, and new combo strings exclusive to that weapon. In other words, every weapon has its own growth path.
Upgrade materials are limited, but the supply is quite generous. At least throughout the demo, no method was found to farm these materials repeatedly - and in truth, there was never any need to. For the entire session, players could essentially upgrade their gear whenever they needed, at exactly the right moments. And yet, a problem every action game veteran knows all too well reared its head once again: suppose you've already sunk a large pile of upgrade materials into your two favorite weapons, and then, out of nowhere, you pick up a brand-new weapon - and fall in love at first sight.
"Like a man walking hand in hand with his girlfriend, yet unable to stop glancing back at other women."
So when we learned that Phantom Blade Zero lets players refund 100% of every reinforcement material already invested in a weapon, the joy was almost instinctive. Those materials can be immediately poured into a brand-new weapon, with zero loss and zero waste along the way. And if, after trying it for a while, the new weapon turns out to be less effective than you imagined, that's perfectly fine - you can simply refund everything back. Being able to freely experiment with all kinds of different weapons with absolutely no resource risk is nothing short of a blessing for players. It keeps combat feeling fresh at all times, and lets players try out every manner of weapon combination with total peace of mind.



IV. Boss Fights: Main and Side Bosses Are Equally Matched; Wushi Zhongshi Breaks Into the Top Three
The boss fight design in Phantom Blade Zero can be called quite outstanding. In this playtest, the author had the chance to challenge several mainline bosses as well as a few side bosses. But if you look only at production quality, it is almost impossible to tell which are mainline bosses and which are side bosses. Throughout the entire playtest, only one boss truly left the author scrambling, and in the end he even went down in defeat. But clearly, he was not the only one tormented by it.
Although this enemy did deliver a brutal skill check, apart from that, almost every boss fight, in both design and complexity, felt like a success. This also fully proves how much effort S-GAME poured into action choreography and motion capture.
One of these bosses has already been officially revealed in a recent trailer: Wushi Zhongshi. Over the years, the author has fought a great many excellent bosses, from Hoarah Loux in Elden Ring to Onryoki in Onimusha: Way of the Sword, but even when compared among these bosses, Wushi Zhongshi can still easily enter the author's personal top three favorite boss fights.
“The boss fight quality is enough to challenge FromSoftware.”
This is no throwaway compliment. It means that Phantom Blade Zero, on the most fundamental battlefield of honor in action games, already has what it takes to go toe-to-toe with the world's top teams.



5. A Concern About Characterization: Why the Silent, Stoic Soul Isn't Memorable Enough
Of course, this hands-on report isn't all praise. The most prominent reservation centers on the characterization of the protagonist, Soul. In the author's eyes, Soul never quite rises to the level of truly memorable. He is silent, formidable, and restrained - the traditional tough-guy type of protagonist. Reading between the lines, the author seems to want a flamboyant, intensely charismatic lead like Dante from Devil May Cry, rather than the comparatively understated protagonists of Eastern culture.
This is actually a fascinating cultural difference. Top masters in Eastern wuxia often build their appeal not through dialogue, but through presence, the unspoken, and the silence before the blade leaves its sheath. Soul was originally the organization's absolute ace and a member of its top brass; gravely wounded and implanted with a supernatural heart, his tragic weight and oppressive presence should have been immense. The problem is that an action game protagonist's charisma usually has to be built up through extensive interaction, dialogue, and emotional outbursts. If Soul remains too taciturn throughout, what players remember may end up being his blade, not the man himself.
That said, this concern doesn't shake the author's overall verdict on Phantom Blade Zero. The combat system, weapon system, and boss fights are already dazzling enough - dazzling enough, in fact, to push story and characterization into the back seat. In other words, Phantom Blade Zero's biggest problem right now isn't that it's "bad" - it's that its action is so strong that people end up holding the narrative to a higher standard.



VI. Top Community Comments
One player voiced concern about the discourse cycle: "The game itself will most likely be fine. What I'm more curious about is how the Chinese internet is going to bash it - hard enough to turn it into a discourse storm like the ones around Wuchang: Fallen Feathers and Black Myth: Wukong."
On the surface this comment reads as a joke, but it actually pinpoints the public-opinion environment that no major homegrown production can sidestep. A game's quality is one thing; internet sentiment is another. The closer Phantom Blade Zero gets to release, the more likely it is to be placed under a magnifying glass and scrutinized over and over. For those who genuinely look forward to it, the best answer will always be the quality of the finished product after release.
A veteran player's heartfelt memory: He can never forget the shock of first seeing Rainblood: Town of Death in his early teens. The pitch-black, hard-edged Gu Long-style aesthetic and the dark wuxia atmosphere were, at the time, nothing short of breathtaking. Even more astonishing, the story premise - "a fatal heart wound, 66 days left to live" - was woven into the combat and progression system with remarkable foresight: the protagonist, Soul, was already the organization's undisputed ace and a member of its top brass, and gravely wounded as he was, designing him to start at level 1 and grow stronger through training simply wouldn't make sense. So the game took the exact opposite approach - you begin at the level cap of 99, representing peerless martial arts; as the story advances, your base stats actually decline, reflecting a body growing weaker by the day; and special abilities unlocked through the story then make up for the loss. This not only fit the narrative perfectly, it also delivered an RPG progression arc in reverse.
Even by today's standards, that design still dazzles. It shows that the worldbuilding and systems thinking behind Phantom Blade Zero carried a distinctive auteur sensibility from very early on. What players are anticipating isn't just a major action title - it's the contemporary rebirth of that dark wuxia dream.
Another player put it bluntly: "I can't wait any longer - why is it still 20 years away?"
Behind this exaggerated joke lies anticipation dialed all the way up. The closer the release gets, the more visible this restlessness becomes. After all, when a title combines top-tier action, a gold-standard weapon system, boss design capable of challenging FromSoftware, and a unique dark wuxia flavor, players' patience becomes especially fragile.



VII. Release Imminent: October 29, the Answer Will Be Revealed
Phantom Blade Zero will officially release on October 29, launching on PS5 and PC. Based on his previous encounters with the game, the author had in fact long been certain he would enjoy it. But after completing this - his most comprehensive and in-depth experience with it to date - he is now convinced: Phantom Blade Zero is very likely to become his personal favorite game of 2026.
From the startled cry of "GTA6 had better watch out," to the lofty praise that "the weapon system should become the gold standard for future action games," to the acknowledgment that "the boss fight quality is strong enough to challenge FromSoftware," this game is pushing outside expectations from "can a homegrown action game cut it" toward "can it become Game of the Year." Of course, the real test comes after release. Main story scope, narrative pacing, protagonist characterization, level variety, and technical performance will all determine how far it can ultimately go.
But for now, at least, Phantom Blade Zero has proven one thing: it earned its recognition not through sentiment, but through the blade itself. On October 29, this tale of revenge spanning just 66 days will officially be put to the test by players everywhere.



📌 One-Line Takeaway
With near-flawless combat, a gold-standard weapon system, and boss design capable of challenging FromSoftware itself, Phantom Blade Zero has propelled itself to the top of the 2026 Game of the Year contender list; the only remaining question is whether it can deliver this surprise fully intact into players' hands at its official release.